﻿package mortal.game.view.wizard.panel
{
    import com.mui.controls.*;

    public class WizardBasePanel extends GSprite
    {

        public function WizardBasePanel()
        {
            return;
        }// end function

        override protected function createDisposedChildrenImpl() : void
        {
            super.createDisposedChildrenImpl();
            return;
        }// end function

        override protected function disposeImpl(param1:Boolean = true) : void
        {
            super.disposeImpl(param1);
            return;
        }// end function

        public function stageResize() : void
        {
            return;
        }// end function

    }
}
